Spawn Player for Multiplayer Top-Down

yeah if its possessed by AI then the client wont “own” it so you cant do runonclient events.

you could pass a player controller ref to the character and run the event through that

otherwise the way i do it is i have input commands on the controller that do server calls and the server tells the AI.

for the niagra effect you just need a server multicast. currently you’re spawning it on both server and client which is why the client gets two copies