Spawn on texture map ? (texture based spawning)

is there any solution to spawning actor with texture map data ? for example i have an object , and i made a mask for that , i want to spawn actor on white areas . is there any trick to make this happen ?


any solution ?

If you still need this or for anyone that might find this thread: 4.17 added texture based importance sampling BP nodes for that:

More info:

… It has some limits though: