Spawn on texture map ? (texture based spawning)

is there any solution to spawning actor with texture map data ? for example i have an object , and i made a mask for that , i want to spawn actor on white areas . is there any trick to make this happen ?

thanks

any solution ?

If you still need this or for anyone that might find this thread: 4.17 added texture based importance sampling BP nodes for that:

More info:
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1377905-texture-based-importance-sampling-blueprint-nodes-how-to-use

… It has some limits though:
https://forums.unrealengine.com/development-discussion/rendering/1618403-4-17-importance-sampling-how-to-use-render-target-as-importance-texture