Spawn niagara emitter inside existing niagara system?

I’m trying to let a single niagara system act as my bullet renderer. So when a bullet is spawned it needs to spawn an emitter in that niagara system. Next the bullet will update niagara about its position at a fixed time (using a timer). I’m having a hard time finding any documentation or examples of how to do this. Anyone ever done this before? If so any pointers?