There are other considerations, ofc. For example, is this new pop-up window a part of another UI element? If so, it then should be added as a child there rather than remain a standalone widget.
Thank you so much for sharing, I will definitely read the link you are sharing.
I am planning to do the pop-up within the UI.
The first UI will have the button/icon and then a pop-up UI appear.
I will try explore how the widget child works.
UE has a native tooltip system that supports showing custom temporary widgets. And a Menu Anchor:
That is specifically designed for showing small menus anchored to something else. Can be a good choice but…
project zomboid
Without knowing the game, it’s hard to imagine what’s the true purpose of this menu. Perhaps, next time, consider adding a brief overview of how you’d like it to work. Or even consider timestamping a YT video that shows it in actions.