Spawn Nav Mesh bounce Volume on Runtime/Infinite Ai/no Nav Mesh

Hello,

I’m trying to create AI that can move without any limitations on where it can walk. I’ve achieved this for one AI by attaching the Nav Mesh Bounds Volume to it and updating it every 2 seconds, allowing it to move freely. However, when I attempt to spawn the Nav Mesh and AI dynamically before placing them in the world, the AI doesn’t move, even though I’ve set Runtime Generation to dynamic.

Am I doing something wrong? How can I achieve this? Could we get a feature that addresses this issue or a fix for it?

Thank you.


https://www.youtube.com/watch?v=_GsZgGNuXJQ