I want to add a drop all function to my inventory and I’ve created majority of the function, the only thing that’s left for me to do is to get it so that when you click the drop all button, it spawns the specific amount of actors. I want to do this through one node for multiple reasons, but I’m not sure how this is done. I’ve researched and have found nothing that could help me.
Here’s a picture of my blueprint set up for dropping:
Thanks for the response! Would you mind informing me on how to use this in my situation? I’ve set it up to what I believe would be the correct use for it, but it didn’t work. I’ve never used a ForLoop before, so I don’t know how they work.
Remove the Connection between Completed and the Spawn Actor Node.
Remove the Connection between Add Materials and Output.
Add a Connection between Completed and Output.
As I said the Loop executes the “Loop Body” exactly N times, When the loop is done, it executes “Completed”.