Ok, so essentially I’m creating a bear pong game. I have a mesh for the cup, on a table positioned at 0,0,0 on the grid. What would be the best method to go about spawning the cups in a triangle formation on both sides of the table?
Why not have them in the level to begin with. Or have scene component or target point as a marker for the location. Or use an areay of vectors. If all else fails you could do the math but that seems way more difficult.