Spawn issue (Pre-Game Lobby & Gameplay)

Hey,
I need help with my box fighting game that I’m currently creating. I have problems with the spawners. Sometimes it spawns players in the water which is wrong, and sometimes it spawns in the Game.
I created it with a Pre-Game lobby and until now I’ve never ended up there when I press test game. It always skipped the Pre-Game Lobby.
Why is this happening?

Any resolution on this? I’m having issues with setting up spawn points also.

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Testing the game in play Mode doesn’t test the pre-game phase, only the game phase.

Which means when testing we will spawn in the pregame area because of the island start spawnpad setting,
But really its game phase so a manual respawn is needed to spawn at the gameplay spawnpads.

Spawnpads can’t be inside solid barrier.
There needs to be at least 1 spawnpad per player per area
(16 players = 16 lobby spawnpads + 16 gameplay spawnpads +)

For the lobby Spawnpads
Use as Island Start - On
Enabled During Phase - Always
Priority Group - 2

For the Gameplay Spawnpads
Use as Island Start - Off
Enabled During Phase - Always
Priority Group - 1

2 Likes

Thank you! I just tested 1 lobby and 1 gameplay spawnpad and it worked!

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Thank you! Is there a way to get in contact with you? I’d appreciate your help so much🙏

But what if you want players to spawn in the sky when the gameplay starts while keeping the pre-game lobby spawning to those spawn pads? Would I create spawn pads in the air or can I rely on the IslandSettings “Spawning Location” being set to “Sky”?

I haven’t used sky settings before so I’m not too sure on its behaviour.

I would assume the island start enabled spawnpads would be the first place a player spawns once they arrive, then sky after that.

using Spawn Location - Sky may be OK, but functionality sounds limited, it may have a bunch of default values, like does it only spawn players from 0,0.

Using sky spawnpads may need a skydive volume or something so the players don’t fall.

You could probably set up a bunch of sky teleports to teleport the player from a spawn pad, for randomising location and use its skydive feature

How I Solved My Pregame Lobby + Spawn Pad Issues in a Gun Game Map

Hey everyone,

I wanted to share how I finally solved a really frustrating issue I had with spawn pads and a working pregame lobby in my own Gun Game map. I had searched through tons of forums, tried so many combinations of settings—but nothing really worked out of the box.

Here’s what I was trying to do:

I wanted to create a pregame lobby where players could look at their stats and see the top 3 players from the last round, while also having a main game area for the actual match. But I kept running into problems with spawn pads not working properly—sometimes players would spawn in the wrong area or not at all. Also, while matchmaking was active in the regular pregame phase, players couldn’t interact with anything in the lobby.

After a lot of trial and error, I found a workaround that works really well. Here’s what I did:

Step-by-step:

  • I placed 40 spawn pads in total:

    • 20 for the pregame lobby
    • 20 for the main map
  • Since my map is Free-for-All, I manually assigned a different team number to every single spawn pad—this part is crucial or it won’t work properly.

    • Assign Team 1–20 to the lobby pads
    • Assign Team 1–20 again to the main game pads

Then I used two Timer Devices to manage the transitions between lobby and gameplay:

  • For the transition to the pregame lobby:

    • On Timer Success:

      • Disable all main map spawn pads
      • Enable all lobby spawn pads
      • Spawn players on the lobby spawn pads
  • For the transition to the game:

    • On Timer Success:

      • Disable all lobby spawn pads
      • Enable all main map spawn pads
      • Spawn players on the main map spawn pads

This method gave me full control and made both the pregame and game phases work flawlessly.

Bonus tip:

In the pregame lobby, I used a Mutator Zone to make players invincible, so they don’t take damage if they pickaxe each other.

I hope this helps someone struggling with the same issues. Feel free to reply if you have any questions—I’m happy to help!

Cheers,

MakiTheCreator

Also if you want you can check out my map so you understand the Concept much better and leave a like if you enjoyed the map, it means a lot :smiley: !

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i also made a pre game looby for one of my map and it worked the same as u expressed. Though when i published it, the players got spawned in the pre game lobby. I think u can’t test pre game lobby thing without publishing it. Do all island settings and then publish and check. Hope it works!