so using a mutator zone in the player spawner device location enabled on game start will work?when a player spawn in join in progress, will sent the “playerenteringzone” when it spawn also if he doens’t move? or i need to use the isinvolume function in verse?
and exemple of your function can be
Playeraddedevent.Subscribe(Function)
Function(Agent:agent):void=
Sleep(5.0)
Teleport.Teleport(Agent)
correct?
and for mutator when isinvolume is valid, i will active the devices?