Spawn Enemies when Overlapping Trigger Box

Hi, I am unable to spawn multiple enemies at set locations when the player overlaps a trigger box. As shown in the screenshots, nothing has spawned despite displaying a “Success” result. However, the enemies are nowhere to be seen. I tried adding a simple emitter too. Again, it says “Success” but nothing can be seen. Is there some issue with my code? Thanks for your help in advance.

When these enemies spawn try to find them in the World Outliner, click on one of them and press F to focus on that enemy in the viewport to see where it actually spawned. It’s possible that they’re spawning below the ground level. Also try to change the collision handling override to always spawn.

Oh! Thanks! I didn’t realise my enemies we’re spawning somewhere else. Thanks a lot :slight_smile: