Hi all,
I set up a simple twin-stick shooter, and I’d like to have the enemies spawning from giant holes/caves in the ground. How would you go about setting up this event? Just an overview to avoid investing too much time in an inefficient noob solution. For now I can only think of a custom animation played next to the edge of the holes…
Sorry for the unclear question. It is about spawning enemies crawling out of the holes. The transition from climbing to walking animation and then transferring control to the AI is not clear to me. Should the entire behavior be scripted or should I play a state in the AnimBP and then enable the AI?