Hello, i have precomputed nav-meshes, but they not affect spawned characters. Navigation not working like there is no nav-meshes. If to add character manually - navigation working. If to use spawn actor - nope. If to use “GetRandomPointInNavigatableRadius” and spawn actor there - also not working.
So how can i spawn character that will be affected by navmeshes?
Edit:
- Changing NM from static to dynamic give no result.
- Changing Z-vector of spawn point to different values -same.
- Get some point on navmesh and teleport character there after spawn - no result.
- Spawning random point on navmesh close to character giving correctly coordinates, this suggests that character spawning inside navmeshes. But with some magic navmeshes are not overlapping him.
- Same not working with different character classes
Maybe there is some node that can answer is character affected by navmeshes?