Spawn character and nav-meshes

Hello, i have precomputed nav-meshes, but they not affect spawned characters. Navigation not working like there is no nav-meshes. If to add character manually - navigation working. If to use spawn actor - nope. If to use “GetRandomPointInNavigatableRadius” and spawn actor there - also not working.

So how can i spawn character that will be affected by navmeshes?

Edit:

  • Changing NM from static to dynamic give no result.
  • Changing Z-vector of spawn point to different values -same.
  • Get some point on navmesh and teleport character there after spawn - no result.
  • Spawning random point on navmesh close to character giving correctly coordinates, this suggests that character spawning inside navmeshes. But with some magic navmeshes are not overlapping him.
  • Same not working with different character classes

Maybe there is some node that can answer is character affected by navmeshes?

1 Like

kk, solved. Key was in “Character (Self)” => Pawn => Auto possess AI => Change to “placed in world or spawned”.

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Thank you! That really helped!