Spawn ChaosCacheCollection or ChaosCacheManager in the middle of the game

Hello!
I have a static mesh of a wall, that i want to replace with a cached destruction of it.
i trying to spawn a chaos cache manager after the game have been started but the simulation is running even if i program it to be CacheMode Play&Triggered.
I have also managed to get the obsereves components automaticly in c++

If i spawn the object before the game started - this is works fine.
Thank you!

image