Does anyone know via blueprints how to spawn a Chaos Cache Collection into a level ?
Ive seen several similar posts on the UE forums but no one has an answer. The chaos cache items wont appear under spawn actor, effect … nothing at all.
Similar problem. I bake Geometry Collection in Chaos Cache Collection. If I put it on the scene from the content browser, everything works. But I need to spawn it by event, which is not possible at the moment. If anyone knows how to spawn the baked Chaos Cache Collection itself or the Blueprint that includes it, please help!
Hello,
I found a working solution for myself.
I create a new Blueprint with Chaos Cache Manager as Parent.
Here I add “Geometry Collection Component” with my Chaos Cache Collection.
Set Cache Mode to Play.
Add “Observed Components”.
Set Cache Name.
You need to Setup the “Component Name” in Observed Component.
Now it is getting compilcated… You can not set the Soft Component… Seems like a Epic Bug.
But there is a hack… You can´t set the Soft Component. But you can paste a Text into the disabled “Component Name” Field. In My case I just copied the text “GeometryCollection” from a Text Editor and Paste it into the “Component Name” Field.
Now the reference is made to the Geometry Collection Component.
On BeginPlay set “Cache Collection” for your Chaos Cache Manager (Self Reference).
When you now spawn your new actor it should play the Chaos Cache Collection Animation.
Important:
Doesn´t work with ChaosCachePlayer as Parent!
Doesn´t work with a ProxyMesh when you create the Collection from Fracture Mode! You need to disable that when creating the Fracture.
It took me 2 days to find that workarround… Hope this will help some of you.