how do i spawn dynamic buttons inside an UMG widget?
Lets say i loop through an array of alphabetical chars and create a button for each index.
Actually i would create a second UMG widget which just contains a button and a text as child of the button and then spawn and manipulate an instance of this second UMG widget for each array index.
But is there also a way to skip this second UMG widget and doing it all in one single widget?
All functions that i’ve found always need an instance or object reference.
Hope somebody could help me.