So I am making a Tower defense game.
I am trying to spawn an actor from a placeholder actor (a cube)
Cube is visible in game -> player interact -> chooses the building that wants to get build -> Timer(1-5sec) -> cube = gone, new building operational!
From the above I think I will be needing 2 blueprints, correct me if wrong.
Parent blueprint
- On click
- Spawn actor from testing123 class
with timers etc.
Blue print building
The building blue print will be having testing123 as Parent class?
- mechanics to fire projectile
- auto target etc. ?
A I on the right path or am I missing something else entirely?