Hi, I am spawning AI that use simple BP logic (no blackboard). I want to set different behaviours for the AI on spawn. I tried calling functions on the AI actor after spawn, but they failed (I’m assuming b/c the AI actor was not fully instantiated?) So I tried instead to set variables on the AI Actor immediately after spawn (set to expose on spawn/editable). I can set that the vars are being set correctly, but if I use them to select behaviour with the ‘On Begin Play’ event, they do not seem to be set in time (as the event just calls the default value). Is there a different event that is fired on spawn? Or a recommended method for my goal?
Thanks!