Spawn Blueprints 2x in World - Only the "first" can handle

How to approach things would really depend on the scope.

  • I’d start by creating an enumerator for the items and a blueprint interface for communication; add a function that returns that enum:

  • the Flashlight is implementing the interface, and the function returns the object type (don’t forget to set the enum):

  • so the player can interact with things in a very generic way:

Now each item class can handle the function the way you need.


Admittedly, there’s more than one way to set this up. But that’s the gist.