Blueprint Don't execute after triggering the Enter of an Opened Gate Node

Little to add. Use an Interface rather than hard coded references. Cleaner, safer, more flexible.

You don’t really need IDs - the player selects an actor and interacts with that actor. Unless you’re making puzzles - then you absolutely do need some form of ID. Which I’d still send through the interface.

But there’s more than one solution. Choose the one that works for you :slight_smile:

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