Spawn Blueprint from path in c++

static ConstructorHelpers::FClassFinder<AKryptos_TargetItem> ItemClass(TEXT("/Game/Kryptos/BP/Targets/BP_TargetItem"));
if (ItemClass.Class != NULL)
{
targetItemClass= ItemClass.Class;
}

Edit: sry just saw you do a Plugin you might not need “/Game/” in your Path =)