I’ve an editor widget that adds a utility for building our my floors and walls. I’ve the math done already to size it to over the floors and walls as needed, but I can’t seam to set that size into the blocking volume spawned in by the editor utility tool function spawn actor from class (NOT the normal runtime spawn actor from class). Does anyone know how to size these from blueprint? Is it only possible from C++? For reference I’m referring to the below settings.
