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Spawn And Drag Objects

Hello Community,

I’ve created a spawnable object of type actor, which is dragable…for debugging purposes I only created only this object…so far so good. The blueprint workes fine for only one actor. If I spawn another actor of that type into the world you can still drag, but you drag two objects at the same time…I use the “Get Hit Result Under Cursor”-Node and Search for “Pawn”. I’m pretty sure the bug is inside that method but I can’t figure it out…can someone look over?

Greetings :slight_smile: