Hello Community,
I’ve created a spawnable object of type actor, which is dragable…for debugging purposes I only created only this object…so far so good. The blueprint workes fine for only one actor. If I spawn another actor of that type into the world you can still drag, but you drag two objects at the same time…I use the “Get Hit Result Under Cursor”-Node and Search for “Pawn”. I’m pretty sure the bug is inside that method but I can’t figure it out…can someone look over?
Greetings