Spawn an animated character in some location on a text entry?

Hi. Is it possible that for some text entry into a 3D widget blueprint I will call a 3d model into some part of a level? Please halp! Thanks :slight_smile:

Do you mean writing something like this in a textbox: "enemy 1 at (100,100,0)" or “enemy 1 at area 5”, causing the spawn of an “enemy” at those locations?

Uhm… No. But thanks. I figured out. I just need to summon an actor class and add a skeleton mesh inside it.

Yeah, you right. I misreaded your post. I was thinking about hud widgets and not the BP one. Also, thanks for posting the solution.