Spawn an actor with the same rotation as line trace

So, i am making a grappling game but i would like to spawn the grappling on the impact point which i acheived but i would like the rotation to be the same as the line trace so that the head of the grappling would be planted in the grappled object.

How could i acheive this with blueprints ?

You can use the “Find Look at Rotation” node:

2 Likes