Spawn an actor from my main player at a specific coordinate

Hello everyone.
what i am going to ask i have done before in 2 different game engines(and quite easy i might add) but because i am new here i just cannot get my head arround on how things work in unreal.Any help would be greatly appreciated!Please bear in mind that i am not a programmer so be gentle. :slight_smile:
What i want to do is to spawn an animation (my game is 2d and i use paper2d) at my players feet when he is running.
In unity all i had to do was to add an object as a prefab on my main character(the purple rectangle) and then say:
every 0.2 sec spawn my “running animation” from that purple object.after 1 second destroy.

Could someone please tell me how to achieve the same result in unreal?
Thank you!

Any ideas? Any suggestions?

I did quick look on source code and i notice that paper2d actors are still realed standard 3d actors. So guess you simply use SpawnActor and calculate spawn location by add offset vector to actor location vector. I didnt play with paper2d so it’s just a hint

Thank you for your time and effort!
If i understood correctly there is no visual way of doing it in the viewport since you cannot have something like a target point inside my pawn. - YouTube
so if i want to fine tune it i must enter coordinates in my blueprint and guess where it will spawn without me having any visual reference to it until i hit “play”.
If any unreal staff is reading this why can’t we have a simpler way of spawning things from a pawn?It sounds like a lot of trouble trying to guess coordinates(offsets) and although i know very little about 3D and if this would be of any use there,in 2D is super essential to have something like imagepoints where we could do stuff with them.
In any case i would like to thank you mr. and if i am not asking too much could you please redirect me to an example on how to do all the above you mentioned?

Hmm you could use some component for visualization of location

if your using a blueprint for the character you can always add a scene component… its like a dummy or helper or null in other 3d applications it doesnt render, but you can spawn objects at that components position.

not sure if thats what you want… good luck :slight_smile:

I love you man!
I truly do! :slight_smile:
It worked.