Spawning Ai on the game mode called from the player. Everything works fine on the client and host, except for some multicasted events that never get called. When placed in the level the pawn ai/executes work perfectly. when spawned from ai node used the executes never even get called. is there some set up i should be doing to get the pawn to execute nodes? I’d prefer to do this in the pawn class. Little more specifics. on event begin play on the pawn i set a timer that checks to see if the zombie is aggresive/passive. this timer then clears/sets timer for corresponding aggresive sound fx and passive sound fx to be played via multicast