Greetings everyone.
I am new to Unreal and still learning things. And i wanted to ask how i could go about creating something like this below? I Know it’s an awful drawing but i thought a Visual View might help as i am poor at explaining.
I want to create a System that when i Break a Rock, When Rock Destroyed, Create Rocks around it at adjacent areas that would be touching. If there are Rocks already in the way, It won’t spawn a rock there, A way to check that ‘Oh theres empty space! I’ll make a rock!’
I was Mostly Struggling with getting the Rocks to spawn from the Destroyed Actor? I went with a Method of a Custom event that was ‘Rock Destroyed’ Which when it was triggered, It would Spawn Rock (x) Away from Destroyed Actor. Except i seemed to either Always spawn a Rock at 0.0.0 In the World, Or Would cause an Infinite Loop? My Best attempt was this shown here but i could barely get 1 Rock to place how i wanted and I am slightly Dreading having to make this work + Figuring out how to Detect whether an object should be placed in a space or not? Any help would be appreciated.
Thank you.





