I’m not really sure how to explain my problem but I’m trying to spawn an actor that is dependent on whatever the player is carrying from a base pickup blueprint? I hope that explained it sorry
So, do you want the node “SpawnActorFromClass”?
So what happens when you get to the Spawn Actor node?
Where is the setter of Drop and Item and also…
What is the actual issue? Is there a question?
Those are components. You can see in the second image posted by OP.
If I had to guess, your variable: BP Item in the first image is just a static mesh. If you just spawn a static mesh actor, it has no mesh. In your second image, when you use the Set Static Mesh node to fix this, you are not plugging in anything to New Mesh so it never gets a mesh.

