Hello people! I am trying to create a Bomberman clone, for practice and learning purposes. Been able to port some nice mechanics from this classic game over to Unreal, however, the bomb placing is still kinda problematic.
The thing is, on original Bomberman games, the bomb is always placed underneath the player, which means he can be overlapping the bomb without being “pushed aside” by its collision. After moving out of the bomb, it blocks the player’s path, meaning that it now has collision enabled.
I am not being able to do this in Unreal as a whole. When I place the bomb, either I get it correctly placed clipping on the mannequin (but when I move out, it has no collision whatsoever) or it is “heavily” spawned, pushing the mannequin aside in order for them both to be able to exist without colliding.
I tried setting the End Overlap of the bomb to enable its collision, I tried working with the bomb mesh and a separate sphere collision volume, but none of it seem to work perfectly. Which takes me to the actual question:
What is the best blueprint approach to work with collision states of an Actor?