I know it’s late but I’m having the same issue.
I’m using an arrow component on my character to determine the location and rotation of my projectile.
I use object pooling for the projectiles.
And for the projectile blueprint, I just set the velocity depending on whether it’s active or not.
I don’t reset simulate physics and I didn’t change any Tick Group settings.
Was there any other change you did to solve your problem?



