In Spawn Actor Blueprint, there is “Transform Scale Method”
and it includes ‘override root component scale’ and ‘multiply scale with component scale’
default is multiply scale with component scale.
I tried to spawn fire effect(unreal start content)
when compile with default method, spawned actor’s location changed to unexpected value.
so I changed the method to override root component scale
and it works.
I wonder how Multiply Scale works and why default option is multiply not override