Hi everyone,
Hoping I can get some guidance.
I want to (and have partially) created a ball dropping mechanic that should forever drop balls (the balls have a lifespan of 10 seconds or so). I have created this in the level blueprint off an Event Tick. I created the same thing in UE5 and works perfectly but when trying to replicate it in 4.26.2 the ball spawner only spawns balls for 5 seconds or so then stops spawning.
Shouldn’t it continue to spawn forever on the event tick (I have a delay between the tick event and the spawner to slow it down)? Is there a setting on the BP/level/world that caps how many actors can be in the level? or possibly a collision thing where they are getting backed up and stopped?
Any help would be appreciated.
Cheers