Good day all,
I have a spawn actor node that spawns a pawn class for my players when they select a character. This works the way I want it.
the selection chooses a pawn actor from a datatable and references it to this gamemode function to spawn the player. Though, I have run into a problem.
I am unable to reference the spawned actor output to the possess node. It states it is not compatible.
BUT
If i manually allocate a pawn in the class, i am able to reference the output to the possess node.
What is the difference between a pre selected class actor, to a variable class actor?