Spawn actor node not able to possess

Good day all,

I have a spawn actor node that spawns a pawn class for my players when they select a character. This works the way I want it.
the selection chooses a pawn actor from a datatable and references it to this gamemode function to spawn the player. Though, I have run into a problem.

I am unable to reference the spawned actor output to the possess node. It states it is not compatible.
BUT
If i manually allocate a pawn in the class, i am able to reference the output to the possess node.

What is the difference between a pre selected class actor, to a variable class actor?

When you plug in a pin into Class, the spawn node will only output generic Actor type. Cast Return Value to Pawn.

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