Spawn Actor multiplayer problem

As expected, your Spawn Location isn’t replicated correctly. Instead of accessing that variable from the class, pass it to the Server event instead, see what I did below:

  1. Spawning 500cm in front of the Player

  1. Server and Client without spawning yet

  1. Server tries to spawn in front of him

  1. Restart game and then Client tries to spawn in front of him

As you can see above, wolf is spawned around 500 cm in front of whoever spawned it.