As expected, your Spawn Location isn’t replicated correctly. Instead of accessing that variable from the class, pass it to the Server event instead, see what I did below:
- Spawning 500cm in front of the Player
- Server and Client without spawning yet
- Server tries to spawn in front of him
- Restart game and then Client tries to spawn in front of him
As you can see above, wolf is spawned around 500 cm in front of whoever spawned it.