Hello,
I was wondering if it was a good idea to spawn a pawn inside the game instance?
I have a main menu. In that menu i have a button add character:
I add and spawn a new character inside the game instance. (For future manipulation)
Now i want to load a new level.
Inside the new game mode, i get the game instance of my pawn.
Is it good or not to proceed like that?
I proceed like that because when i use the Event Begin Play of the game mode, i have issue with the possess function…
Solution is to add a delay into the game mode before the possessed of the pawn… it’s not good for me…
SO i try to move that logic inside a game instance.
But when i try to read the pawn in my new game mode it doesn’t exist…
So if it’s the good approach i will try to find the issue… If it’s not the good approach, what is the good approach??