Hi, I am constructing a scene from a .json file. After reading the content of the .json file I am left with a string that contains the name of an actor that I would like to spawn. For example “BP_Car”. Is there a way to spawn BP_Car by only having name of the blueprint as a string? Any help is welcome
Hi, there is a lot of ways you could do this.
This is how I would / did it in our current project.
- you could create a map with string as keys of and actor class as value and define all the actor classes you need.
OR
- use a “switch on spring” and define there the classes and spawn logic for each class
I hope that helps there is not a direct conversion from string to classes as far as I know.
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