the struct FMovieScenePossessable returns me a const UClass*:
const UClass* GetPossessedObjectClass() const
Is the only way to spawn an actor from this class a const_cast? There is no version of GetWorld()->SpawnActor that takes a const UClass*. But NewObject<> does have one. Can I use NewObject<> instead and if yes, how can I use it so that I get the same result as with SpawnActor?