Hello, I’m trying to use the function (SpawnActorFromClass) by selecting the node class through a string ??? it is possible I make a loop on all objects that exist in the game by comparing the display name with the string ??? I’ve tried GetAllActorsFromClass bad returns only the objects that are inserted into the level … there is some function that returns me all unreal objects ???
I used a DataTable to Access a RowName. You can name your RowName the actor you want to spawn. From there you can change the name and spawn whatever you want.
Yes, is true…
the scheme that I’m trying is the same as you … but I need to connect a node in GetDataTableRow (DataTable Pin) because the datatable I have is dynamic and later will come in a future update or separate package … You understood?
In my test I can get the rows with GetDataTableRow connecting my variable in datatable pin … but when I try to connect this same variable in GetDatatableRow pin does not accept variables … Try you…
Not sure what you’re talking about TBH. I’ve provided the screenshots and I know it works.