i use this for spawning npcs but when i do this with large amount
it makes lags even in c++
how can i fix this issue?
i use this for spawning npcs but when i do this with large amount
it makes lags even in c++
how can i fix this issue?
if its just on startup hide it behind a loadscreen, if not maybe try spread it across frames (ie use multiple small loops)
I think this might be a case for using the object pool pattern. This pattern is used to have all the objects loaded on game start and you will only make them visible/interactable at runtime. But the memory is beeing reserved so it will reduce lags.
There is a great video tutorial on this by Ali Elzohery
Having the pool as a component like in the tutorial might not be the best for your case, so maybe you want to make it an actor. I changed it later on and had a lot of work with it.
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