So whenever I press fire button , a SpawnActor bp is called which spawns a blueprint bp_bullet which contains a static mesh having projectile. In the editor as well in standalone game the projectile spawns from bp class, but only in the packaged project the bp_bullet actor in not spawned . I don’t know what is causing the problem and I am very new to ue4.
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I try spawn by Blueprint reference, work fine in editor, not work in game. I try instance by class reference, work fine in editor, not work in game. I try instance by string reference, it not working nowhere. How its possible, its basical functions… Unreal have unreal logic…