My character spawns a bullet out of a socket.
It looks very fitting.
But only if I set the collision conditions to “IgnoreOnlyPawn”, the bullet flies forward nicely.
At the spawn position I don’t want to change anything, so how I just ignore the own character at spawn?
I see a possibility with ,SetOwner()´´
But how exactly, an example please. I am still a beginner in C++.