I have a spawn actor loop which works - it spawns actor when an actor dies with a delay,it works but after the 15-20 time it glitches out and when i kill the actor another is instantly spawned without delay…Any help would be greatly appreciated!
Here is an image of the blueprint.
Well, i tried but i cant read that BP i mean i think its too complicated… You have 2 timer events for respawn or what it is and i think its really useless…
Isnt better, when pawn die → call respawn event → delay → get random array index → spawn actor ? Im 99% sure that bp isnt good (too “cycly”)