Spawn actor at location of player doesn't work!


I try to spawn a dino in a widget blueprint. I did it like this (see image), but the dino keeps spawning at the 0,0,0-point of the map.

What is the problem, it seems that the player location isn’t correctly passed to the widget?

Having a player as variable seems to have a empty variable, changing the variable to a pawn (and set the variable to the controlled pawn) will do it.

it also needs an “is server” branch