I’m struggling with the “follow the path” topic.
My goal is to create a simple Tower Defense game where the enemies have to follow a predefined path.
I’m able to create (with Blueprint) a spline component with a cube (static mesh) and let the cube follow the spline.
What I’m trying to do now is to spawn an actor and let it follow the spline (no the static cube).
In short:
spawn actor (after a amount of time)
actor should follow predefined path
Can anyone help me with that or even point me to a step by step documentation?