Spawn actor and defaultsceneroot not together

Hi,

I’m using the “spawn actor from class” node in an actor blueprint to spawn in parts of a tree so it comes together. This is because the leaves are a seperate blueprint from the trunk and I’m using another (third) blueprint for them to come together using the node. But to find where the tree needs to be, I decided to spawn it at the maximum height and it goes down to find the closest thing it can attach to. The problem is that I don’t think it’s attached to the defaultsceneroot, because it’s not moving down with the function.

Please help,
Thank you.

(post deleted by author)

I used “AttachActorToComponent” node and it worked.

Thank you.