I’ve been trying to figure out how I can spawn a Niagara emitter and set the Sprites to NOT face the camera and instead face the emitters LOCAL space (X-Axis) in blueprint. I am able to do this within the Niagara system itself and place the actor into the scene, but not when I create it in a blueprint.
I figured it out. I realized the spawn would set to the worlds 0,0,0. So all I had to do was “Get Actor Rotation (self)” and connect it to the “Spawn System at Location”. So basically use the same Rotation values of my portal actors in the scene and assign it to the spawn emitter’s rotation. I guess niagara emitters was still inheriting the “Facing Coordinate Space” > Local.