I can’t seem to find a way to spawn a blueprint, only objects. If anyone knows of any tutorials that explain this please share.
Aim : Player enters trigger of BP1, a tomato appears. You need to find one. Go pick up the tomato at another location at BP2, BP1 is destroyed. Now I want a BP3 to appear where BP1 was.
Am I even thinking of a good solution here? Perhaps I should be keeping BP1 alive and have all 3 items contained within in. I’m currently making the tomato fade in via dynamic material. So perhaps have all 3 items there each with their own dynamic material that I fade in accordingly?