Spawables don't show up while in PIE mode

Hello everyone,

I have an issue in Unreal 4.26 which I hadn’t in the previous versions.

When I create a simple Level Sequence and drag and drop any asset in Sequencer (I’ve tried with a static mesh, a skeletal mesh, and a blueprint) the moment they are converted into ‘‘Spawnables’’ I am not able to see or move them in the world while in PIE (Play in Editor) mode. When I stop the PIE and go back in the editor I can both see and move them as well as they are visible in the spawned in sequencer cinematic camera preview which makes no sense.

Also checked the ‘‘Visible’’ and ‘‘Hidden in game’’ options under the Details window and they seem to be correct.

Anyone else having this issue or have an idea of what might be the cause of it?

Thank you!