Hi, we’ve tried the plugin and managed to activate the voice chat in our base character (parent). If both players are playing this base character, the voice chat works fine. But if we choose a child version, then the server (listen-version) hears everthing like it should be, but no data is processed from the server to the client. Similiarly, also when spawned in a child version the voiceDataAvailable Function does not work (any print function afterwords doesn’t print nothing). Clients can chat with each other. We also tried to manually initialize the components - same result.
Any ideas? see: https://forums.unrealengine.com/unreal-engine/marketplace/1363854-released-ultimatevoicechat-for-blueprints/page3