Hey Pandamonium, I’m using Steam Audio, Binaural spatialization method, 3D Stereo Spread is set to default 200, still not sure how it works. Very important point: Non-Spatialized Radius is set to 0. If sound plays from within this Non-Spatialized Radius it’s not only not spatializing, but it also plays in mono. I tweak Attenuation Inner Radius to compensate for Non-Spatialized Radius being 0.
When I switch spatialization method to Panning, it still works. Not sure if I can hear the difference, though.
Also, when I switch Spatialization plugin in Windows platform settings to Built-In Spatialization it sounds exactly the same. Not sure if switching it in Windows platform settings is enough, or do I have to completely remove Steam Audio plugin from the project to test it out.
What I am sure, is that now I can’t use Reverb. Irregardless of what plugin I switch to in Windows platform settings. It just doesn’t work, or there might be a different procedure to set it up with new audio mixer.
Without new audio mixer reverb works, and now spatialization works too for some reason. …Too many uncertainties.
Also worth noting that, when you spatialize sound, left and right channels are reversed. I think it might be due to the directionality of the sound emitter. As if it’s playing the sound from perspective of the source.
P.S. Sorry if it’s a bit unstructured post.